Stage 6 is where all this comes to a head, as it puts you into a Syndicate death trap where the chief of police is being held. Some segments, however, such as one where an underground railcar runs back and forth, however, has the enemies frustratingly immune to it. Generally, the game has it so these environmental factors harm your enemies just as well. There’s a short but amusing section afterwards where you get attacked by a bulldozer, and you have to smash through several barriers in your path while trying to keep the machine back by hitting it. Stage 3, for example, is set in a construction site where there are pits to toss enemies into, barrels that drop from above onto anything in their path, and even a constant wind that pushes airborne characters backwards. One thing both versions offer is an increased emphasis on enviromental interaction, which is definitely a plus. It’s far from impossible, but given how mild the game’s prequel was by default, it’s somewhat of a shock. Enemies are faster, more agressive, deal more damage, and have more health on the whole. What would have been Bare Knuckle 3’s ‘Normal’ is Streets of Rage 3’s “Easy”, with everything that entails. At least in the Western versions, it’s likely that a misguided attempt to curb rentals cranks things up even on Normal difficulty to brutal levels. Once you’ve learned the new moves and gotten used to the speed increase, however, something else becomes very evident - this game is really hard. With Max’s absence, the game lacks a pure ‘power’ character, which can be disappointing for grappler fans.Īside from these revisions, all of which improve upon what was a pretty solid foundation to begin with, the basic gameplay isn’t that much different. Zan himself is a little strange - he doesn’t fall into the usual beat em up archetypes, rather being somewhat of a range-focused, ‘technical’ fighter. Finally, characters now have unique blitz attacks that can be performed with weapons, such as Zan being able to turn them into energy balls to chuck towards foes. The blitz attack also make a return appearance, and can be upgraded up to three times by reaching score tresholdes for more range and damage, with one level being lost each time you die.īlitz moves can also be performed at any time if you happen to have a six button controller and know the motions, giving things somewhat more of a ‘fighting game’ feel. Each player now has a small meter that allows for the use of special moves without costing health, which recharges fully about every three seconds or so. Characters can also roll upwards and downwards by double tapping in the appropriate direction, allowing for quick dodges away from charging enemies. The largest change is every character can now run by double tapping left or right, which makes for a much faster game at the cost of making Skate a little less desirable. Most of the mechanics from SOR2 make a return appearance. This time around, there’s cutscenes with dialogue and still images to help convey the story, as thin as it still generally is. X’s schemes, and joins up with Axel, Blaze, and Skate to beat up a lot of people and stop the Syndicate’s plans once more. Zan, a former RoboCy researcher, learns the truth about Mr. X has planted around the city to keep them distracted. The police, once again, are mostly useless, as they’re dealing with a series of bombs Mr. X begins building robotic duplicates of city officials to replace the real ones. X founds the RoboCy Corporation, a front company made to help him further his evil plans. The game actually has two different stories, depending on if you’re playing Streets of Rage 3 or Bare Knuckle III. Most can agree, however, that the game’s localization didn’t do it any favors. That’s not to say it’s not good - it has an assortment of new ideas, some of which work better than others, it just has a very high bar to reach. Because of this, the third game in the series has never been fully agreed upon if it’s quite as good as what game before it. With as good of a game as Streets of Rage 2, improving on it would be difficult, to say the least.
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