Provides a better healing per day per tile than Meadows. Spawns a Sand Spirit each loop, that has 33% to join a battle anywhere on the road. Spawns a Ziggurat on a free Landscape tile next to a Desert or Sand Dunes when placing 7 of them. Gives a Health bonus equal to 3x3 mountains. Sometimes damages the Hero.Įvery 2 Villages placed on the Road, a Bandit Camp will spawn on a free Roadside tile next to one of them, spawning Bandits on adjacent tiles. Kills any enemy whose health drops below 20% during battle. Watcher Mages cannot spawn if a Vampire Mansion is within the same reach.ĭeleting a Grove/Forest/Thicket next to it or make the Forest/Thicket next to it become a Burned Forest If a Vampire Mansion is present, it spawns Vampire Mages instead. Spawns Tomes in fights within its range.If a Temporal Beacon is present, it spawns Watcher Mages instead. Still has the ghost effect from the Battlefield.Įvery 10 Rock or Mountain placed on the map, a Goblin Camp will spawn on a free Roadside tile, spawning Goblins and Goblin Leaders on adjacent Road tiles.Īll tiles next to the Goblin Lookout will have a ranged Goblin Archer on the enemy lines during combat.Įvery 3 Swamps placed on the road, a Witch Hut card will be given to you, allowing you to place it on a Roadside tile. Spawns Sirens, which summon Jellyfish during battle (on Chapter 3+). Once the third loop is completed, the tile will turn into a Count's Land which is basically an upgraded version of the Village, giving quests that yield better rewards.Īdds Field of Blades on any free enemy spot during battle.Įvery 10 Forest or Thicket placed on the map, A Village? will spawn on a free Road tile, spawning Wooden Warriors on it.ĭoes nothing except allowing to expand the River across the road. Turns the Village into a hostile Ransacked Village that spawns Ghouls for three loops. Persists if another card is placed onto the Road tile. Transforms any Wastelands within the range of at least two Battlefields into Blood Paths that will spawn Blood Clot. Please note that the transformed tiles are marked bold. When combining different basic cards with already placed tiles, those cards or tiles will sometimes change into something different. Golden cards can only be placed once during an expedition.Ī unique card is the Oblivion Card, which can be placed on any Tile on the map and allows you to cast the Lich's Oblivion spell, erasing both the tile and any enemies that stand on it. Those cards allow the placement of buildings/ tiles that have special effects or abilities, like the Arsenal which grants the Hero one extra equipment slot. Some cards also have a secondary type: Special or Golden. Landscape Cards ( ), that can be placed everywhere else on the map, excluding Road and Roadside Tiles (the only exception being the River with the Bridge).Roadside Cards ( ), that can only be placed on the side of the Road. Road Cards ( ), that can only be placed on the Road.Overflowing cards transforms the first cards in hand into Memory Fragments. A maximum of 13 cards can be held in hand. An enabled Golden card is added to player hand instead. When there are no more cards in deck a new one is generated. Certain cards have special interactions with each other, while some others can only be placed next to other cards.Įnabling cards add certain amount of copies (*different for every card type) to decks during expedition, 20% of all cards in fresh deck are removed before player draws from it. The player uses cards to place down or remove map tiles. The Card System is the main way of interacting with loops in Loop Hero. While the World might be torn asunder, cast into a timeless Oblivion and forgotten, so long as there is one person who remembers how the world was then these Memory Fragments will not be forgotten and might even contain great power, maybe even enough power to rebuild the World." "Manifestations of the mind made tangible and physical, these Cards are Pieces and Fragmented Memories of the Old World before it was destroyed by The Lich.
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